# Clicky Islands brings incremental city-builder to Native Linux

> **Key takeaway:** Clicky Islands is a Godot-based incremental city-builder with native Linux support scheduled for release on November 16, 2026.

**Published:** 2026-10-23T08:57:05+00:00 
**Source:** GamingOnLinux (Steam, Proton &amp; Deck) 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/clicky-islands-brings-incremental-city-builder-to-native-lin.html 

## Summary
Karrot Games and Pocketpair Publishing are releasing Clicky Islands, a game blending incremental mechanics with city-building. Developed using the Godot engine on Linux, the title features native Linux support and includes roguelike elements and a meta-progression tree. A demo is currently available ahead of its November launch.

## Gameplay and Linux development
- Built using the **Godot** engine
- Features **Native Linux** support
- Combines resource gathering, automation, and production chains
- Includes **roguelike** mechanics and permanent upgrades via a meta tree and artifacts

## Why it matters
The game's development on Linux using Godot highlights the viability of the engine for creating high-quality native Linux titles.