FreeOrion Galactic Strategy Game 0.5.1.2 Stable Release

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Executive Summary

This is a bugfix release addressing several issues in 0.5.1.1. Bugfixes / Improvements Fix crash generating universe due to iterating through empire designs while modifying them Fix ship movements effects not creating a new fleet for ships moved to the same location Fix build on G++ 16 Fix Indocrination policy for planets that were never conquered or colonized Fix / workaround for a bug in some versions of Boost Asio thread_pool that could cause the client to get stuck processing a turn update Provide MacOS Apple Silicone arm64 build.

Open Silicon & Gate-Level Hardware Inspection

From a silicon and hardware engineering viewpoint: - **Interface Neutrality:** Mitigates dependency on proprietary BSPs, empowering open toolchains to address hardware directly. - **Supply Chain Verification:** Schematics and open pinouts allow deterministic audits against silicon errata. - **Lifecycle Decoupling:** Decouples physical hardware utility from commercial vendor end-of-life obsolescence.

Impact on the Open Ecosystem

Ensures that computational autonomy remains in the hands of the architect rather than closed silicon vendors.

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