# GE-Proton 11-12 released with DualSense haptics fixes and Wayland improvements

> **Key takeaway:** This update introduces critical controller support for DualSense features in specific titles and resolves several windowing regressions for Wayland compositors like Hyprland and GNOME.

**Published:** 2026-11-03T07:34:41+00:00 
**Source:** GE-Proton Custom (GloriousEggroll) 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/ge-proton-11-12-released-with-dualsense-haptics-fixes-and-wa.html 

## Summary
GloriousEggroll has released GE-Proton 11-12, a custom compatibility layer update for Linux gaming. This version incorporates recent bleeding-edge commits from Valve's Wine upstream alongside significant patches for controller haptics and window management.

The release focuses heavily on improving the experience for users on Wayland-based desktop environments and those using PlayStation DualSense controllers. It also includes substantial updates to core translation layers including DXVK, VKD3D-Proton, and D7VK to improve rendering stability and performance.

## Technical improvements in GE-Proton 11-12
- **Controller Support:** DualSense haptics and adaptive triggers now function simultaneously over USB for Final Fantasy VII Rebirth, Horizon Forbidden West, and Horizon Zero Dawn Remastered via the PROTON_SONY_WINDOWS_DEVICE_NAMES=1 flag.
- **Graphics Translation:** DXVK has been updated to v3.1.1-174 with a rework of command submission throttling and memory eviction, while VKD3D-Proton v3.1 adds a specific workaround for Arc Raiders on wave32 architectures.
- **Wayland Integration:** Fixes address fullscreen regressions in Hyprland, tray icon visibility in GNOME, and cursor drifting issues in niri and other Smithay-based compositors.
- **HDR and Rendering:** Added the PROTON_FORCE_HDR=1 environment variable and improved HDR detection on KDE Plasma 6.8 to use standard protocols rather than KWin-private ones.
- **Wine Components:** Includes updates to wineopenxr (OpenXR 1.1.65) with initial support for D3D-consumed swapchains and an XInput update that optimizes controller rescanning logic.

## Why it matters
This release is vital for Steam Deck and Linux desktop gamers seeking parity with Windows regarding high-end controller features and HDR stability. The fixes for Wayland compositors ensure a more seamless experience for users moving away from X11, reducing windowing and input bugs in modern desktop environments.