# Godot 4.8 beta 2 arrives with 144 regression fixes, .NET 10 requirement

> **Key takeaway:** Godot 4.8 beta 2 resolves nearly 150 regressions and raises the minimum .NET version to 10.0 for C# builds as the engine enters its feature-complete stabilization phase.

**Published:** 2026-10-29T12:00:00+00:00 
**Source:** Godot Open Source Game Engine 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/godot-48-beta-2-arrives-with-144-regression-fixes-net-10-req.html 

## Summary
The Godot project has published Godot 4.8 beta 2, a stabilization snapshot that addresses 144 regressions and bugs identified since beta 1 two weeks prior. With the 4.8 release now considered feature-complete, subsequent beta posts will be lighter than earlier development snapshots, focusing on polish rather than new capabilities. The release includes builds for Linux, macOS, and Windows in both Standard (GDScript/GDExtension) and .NET (C#) variants, alongside Web, XR, and Android editor previews.

Key changes in this snapshot span multiple subsystems: rendering fixes for multiply blending in Compatibility mode, corrected lightmap cache insertion during import, a revised default curve range for particle angles, and touch event handling improvements in BaseButton. The C# build now requires .NET 10.0 or newer, up from .NET 8, and enables optimization for GodotSharp Debug builds. The buildsystem also bumps its minimum Python version from 3.9 to 3.10 for CI.

## What changed in Godot 4.8 beta 2
- **Rendering/Compatibility:** Multiply blending was producing excessively dark results in the Compatibility renderer; this has been corrected (GH-124838).
- **Import/Lightmaps:** A bug in the insertion of lightmap caches into the unwrap_cache has been fixed, addressing potential baking or import failures (GH-122494).
- **Particles:** The default curve range for particle angles has been changed to [-1, 1], which may affect existing particle systems using the previous default (GH-123959).
- **C#/.NET builds:** The minimum supported .NET version rises from 8 to 10 for .NET builds, and optimization is now enabled for GodotSharp Debug builds (GH-124391).
- **Buildsystem/CI:** The continuous integration pipeline now requires Python 3.10 minimum, up from 3.9 (GH-122597).

## Why it matters
For Linux game developers and studios building with Godot, the .NET 10 requirement signals a notable toolchain shift that may affect CI environments and distribution packaging. The heavy focus on regression fixes—144 changes from 59 contributors—suggests Godot 4.8 is on track for a stable release, reducing risk for developers considering the upgrade for in-production titles. The continued availability of Linux Standard and .NET builds, plus Web and Android editor previews, reinforces Godot's position as a cross-platform, fully open-source engine alternative to proprietary tools.