GZDoom Advanced Doom Engine: g4.14.0

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Derived & scientifically synthesized from GZDoom Advanced Doom Engine.
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Executive Summary

Resolve compiler warning about destructor syntax Fixed WalkStepTics & RunStepTics in terrain parser Interpolate non-Burn screen wipes Added LookForEnemiesEx() for returning all enemies in an area. ( #2753 ) fix and re-enable non-player sector damage logic from 4.13.0 Added (SPF_)STRETCHPIXELS. Add manual config saving to CVar struct allow getting checksum for current map FOV scales ortho up to 180 degrees do not open resource files from non-open file readers.

Open Gaming Ecosystem & Proton Runtime Deep-Dive

From a graphics pipeline, kernel sub-system, and runtime compatibility perspective: - **Translation Efficiency:** Minimizing DirectX/Vulkan mapping overhead (DXVK, VKD3D-Proton) delivers deterministic frame times. - **Kernel Synchronization:** Integration of wineserver optimizations with fsync/futex primitives eradicates multi-threaded bottlenecks. - **Engine Neutrality:** Open engines like Godot provide a genuinely vendor-independent development target.

Impact on the Open Ecosystem

Solidifies Linux as an uncompromising, tier-one operating system for high-performance interactive 3D computing.

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