# Point-and-click adventure Mutants Ate My Carrots adds GOG release for Linux

> **Key takeaway:** The hand-drawn point-and-click adventure Mutants Ate My Carrots is now available on GOG for Linux, Mac, and Windows, joining existing Steam and itch.io releases with a 20% launch discount.

**Published:** 2026-10-24T13:59:23+00:00 
**Source:** Linux Game Consortium 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/point-and-click-adventure-mutants-ate-my-carrots-adds-gog-re.html 

## Summary
Animatic Vision's point-and-click adventure Mutants Ate My Carrots has launched on GOG, expanding its Linux availability beyond Steam and itch.io. The game, which first released on Steam in October 2025, features hand-drawn 2D art and a dual inventory system that separates items from skills. Players control a black rabbit searching for stolen carrots in a dark fairytale forest. The GOG launch includes a 20% discount, with the regular price set at $11.99 USD. The game is built using Visionaire Studio.

## What the GOG release brings
- **Engine:** The game is built with Visionaire Studio, a specialized adventure game engine that supports Linux natively alongside Mac and Windows.
- **Platform expansion:** The GOG release joins existing Steam (launched October 1, 2025) and itch.io listings, giving Linux players a third storefront option without DRM requirements.
- **Dual inventory mechanic:** The gameplay features a split inventory system with separate spaces for physical items and character skills, adding puzzle complexity beyond standard point-and-click conventions.
- **Pricing:** Launch discount of 20% off the $11.99 USD / £9.99 / 11,79€ regular price, available specifically for the GOG debut.

## Why it matters
The GOG release strengthens Linux as a viable commercial gaming platform by adding a DRM-free storefront option for an indie title, reinforcing the trend of small studios treating Linux as a standard launch platform rather than an afterthought. For players, the expansion to itch.io, Steam, and now GOG demonstrates that Linux gaming demand is sufficient to justify multi-store support, potentially encouraging more developers to include Linux builds in their release plans.