# Star Trek: Infection adds standalone support for Steam Frame via Lepton emulation

> **Key takeaway:** The game now supports native standalone play on Steam Frame hardware using the Lepton emulation layer, featuring cross-progression with PCVR.

**Published:** 2026-11-06T11:18:54+00:00 
**Source:** GamingOnLinux (Steam, Proton &amp; Deck) 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/star-trek-infection-adds-standalone-support-for-steam-frame-.html 

## Summary
The developer Played with Fire has released an update for Star Trek: Infection that introduces official standalone support for Steam Frame hardware. This update utilizes the Lepton emulation layer to port the existing Meta Quest 3 Android APK build to the Steam Frame platform.

In addition to the emulation support, the update includes PCVR-grade enhancements and fixes for controller tracking and visual rendering. Users can now also utilize cross-platform save synchronization, allowing them to move between Windows-based PCVR sessions and standalone Steam Frame gameplay.

## Technical implementation and Lepton emulation
- **Emulation Layer:** The standalone version runs via the Lepton emulation layer, which facilitates the execution of the Android APK originally developed for Meta Quest 3.
- **Input and Tracking:** The update includes specific fixes for controller tracking offsets, button mapping configurations, and calibrated hand tracking positions tailored for native Frame hardware.
- **Rendering Pipeline:** Developers corrected the visual rendering pipelines specifically for in-game gameplay vignettes to ensure visual accuracy on Frame hardware.
- **Data Synchronization:** A new cross-platform save system enables seamless progression between Windows PCVR environments and standalone Steam Frame sessions for new save files.
- **PCVR Streaming:** Basic compatibility for Steam Frame PCVR streaming has been implemented, including specific controller shortcuts to access the pause menu.

## Why it matters
This release demonstrates the utility of the Lepton emulation layer in bringing mobile VR titles to the Steam Frame ecosystem. It also highlights the growing importance of cross-progression standards for users moving between high-end PCVR setups and standalone mobile VR hardware.