# Supremacy 1914 update standardizes combat timers, adds compact army UI

> **Key takeaway:** The free-to-play strategy game Supremacy 1914 standardized melee combat and patrol intervals across all maps and added a compact army command mode for mobile.

**Published:** 2026-10-21T12:50:10+00:00 
**Source:** Valve Steam Community Global News 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/supremacy-1914-update-standardizes-combat-timers-adds-compac.html 

## Summary
Supremacy 1914 received an update that makes combat timing consistent across all maps: melee combat now ticks every 30 minutes and patrols every 15 minutes, scaled by map speed factor. The change applies only to new maps; existing maps keep their old timers. Mobile players gained a compact mode for army command buttons that hides unavailable options, plus the ability to filter newspaper articles to show only statistics. Two gameplay bugs were fixed: armies could no longer disengage from melee combat near province centers, and area-of-effect abilities no longer block province capture.

## What changed in this update
- **Combat timers unified**: Melee combat fixed at 30 min base, patrols at 15 min base, scaled by map speed factor (e.g., 4x speed = 7.5 min melee, 3.75 min patrol)
- **Compact army commands**: Mobile-only setting that filters command buttons to show only actions available to the selected unit, reducing clicks for patrol and waypoint commands
- **Newspaper filter parity**: Mobile now matches desktop with a statistics-only filter for newspaper articles
- **Bug fixes**: Armies can no longer disengage from melee combat near province centers; AOE effects no longer intercept capture clicks on province centers
- **Scope limitation**: Timer changes apply only to maps created after the update; existing maps and future custom scenarios may retain or announce different timers