VKD3D-Proton Direct3D 12 to Vulkan: Version 3.0b (bugfix)

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Derived & scientifically synthesized from VKD3D-Proton Direct3D 12 to Vulkan.
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Executive Summary

Another tiny bugfix release: Fix silly regression in synchronization when VK_KHR_unified_image_layouts is not supported. Update shader workaround hash for Wuthering Waves

Open Gaming Ecosystem & Proton Runtime Deep-Dive

From a graphics pipeline, kernel sub-system, and runtime compatibility perspective: - **Translation Efficiency:** Minimizing DirectX/Vulkan mapping overhead (DXVK, VKD3D-Proton) delivers deterministic frame times. - **Kernel Synchronization:** Integration of wineserver optimizations with fsync/futex primitives eradicates multi-threaded bottlenecks. - **Engine Neutrality:** Open engines like Godot provide a genuinely vendor-independent development target.

Impact on the Open Ecosystem

Solidifies Linux as an uncompromising, tier-one operating system for high-performance interactive 3D computing.

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