# VR game EXD adds Steam Frame support with DLSS, FSR2, and foveated rendering

> **Key takeaway:** The VR action-adventure title EXD - Extra Dimensional now supports Valve's Steam Frame headset with eye-tracked foveated rendering, alongside new upscaling options for both NVIDIA and AMD GPUs.

**Published:** 2026-11-06T11:41:17+00:00 
**Source:** GamingOnLinux (Steam, Proton &amp; Deck) 
**Category:** open-gaming 
**Canonical URL:** https://fosswire.org/news/vr-game-exd-adds-steam-frame-support-with-dlss-fsr2-and-fove.html 

## Summary
EXD - Extra Dimensional, a VR action-adventure game, received a substantial update adding compatibility with Valve's Steam Frame headset and expanding its graphics technology stack. The patch introduces both Classic and Advanced DLSS modes, with Advanced supporting DLSS 4 and 4.5 on newer NVIDIA hardware, plus FSR2 upscaling for AMD graphics cards that beta testers report can yield gains up to 20 FPS. A notable VR-specific addition is foveated rendering: a fixed variant for Advanced DLSS that reduces peripheral reconstruction detail without requiring eye tracking, and an experimental eye-tracked version exclusive to Steam Frame that demands compatible hardware and runtime.

The update also reworks anti-aliasing to make MSAA sampling explicit and independent from DLSS state, separates volumetric fog quality controls, caps shadows automatically when DLSS Performance or Balanced modes are selected, and improves comfort features including room-scale recentering, height adjustment controls in centimeters, left-handed thumbstick swapping, and Steam Frame controller recognition. DirectX 11 remains the default renderer, with DX12 options tucked in the Utility folder alongside OpenXR launch configurations.

## Graphics and VR subsystem changes
- **DLSS implementation:** Two distinct modes now ship: Classic (default, performance-oriented, compatible with older GPUs) and Advanced (DLSS 4/4.5 on newer NVIDIA hardware); switching between them triggers an automatic restart.
- **AMD upscaling:** FSR2 integration finally brings temporal upscaling to AMD graphics cards, with reported beta gains of roughly 20 FPS under ideal conditions; the developers indicate intent to add newer FSR models later.
- **Foveated rendering:** Fixed foveated rendering for Advanced DLSS offers Off/Light/High settings without eye tracking, reducing peripheral reconstruction detail; a separate experimental eye-tracked variant requires Steam Frame hardware and launching OpenXR with DX12 from the Utility folder.
- **Anti-aliasing architecture:** MSAA is now decoupled from DLSS state, starting at 2x when DLSS is enabled from Off, with user-selectable Off/2x/4x; FXAA disables DLSS entirely, and the prior 8x option maps to 4x.
- **Shadow quality coupling:** DLSS Performance mode automatically caps shadows at Medium, while Balanced caps at High; lower presets remain unaffected and manual shadow adjustment persists after the initial cap.

## Why it matters
For Linux VR gaming, Steam Frame support in a commercial title signals growing hardware diversity beyond Meta's Quest ecosystem, though the game's Steam Deck Unsupported status and Windows-native Proton/Wine dependency show Linux remains a compatibility layer rather than native target. The inclusion of both NVIDIA DLSS and AMD FSR2 in the same VR title demonstrates that dual-vendor upscaling is becoming standard practice, which benefits SteamOS and Linux desktop users who rely on these technologies to compensate for GPU performance gaps in demanding VR workloads.