Clicky Islands brings incremental city-builder to Native Linux
Key Takeaway
Clicky Islands is a Godot-based incremental city-builder with native Linux support scheduled for release on November 16, 2026.
Summary
Karrot Games and Pocketpair Publishing are releasing Clicky Islands, a game blending incremental mechanics with city-building. Developed using the Godot engine on Linux, the title features native Linux support and includes roguelike elements and a meta-progression tree. A demo is currently available ahead of its November launch.
Gameplay and Linux development
- Built using the Godot engine
- Features Native Linux support
- Combines resource gathering, automation, and production chains
- Includes roguelike mechanics and permanent upgrades via a meta tree and artifacts
Why it matters
The game's development on Linux using Godot highlights the viability of the engine for creating high-quality native Linux titles.
Original reference: www.gamingonlinux.com →