Open Gaming & Graphics

Clicky Islands brings incremental city-builder to Native Linux

Key Takeaway

Clicky Islands is a Godot-based incremental city-builder with native Linux support scheduled for release on November 16, 2026.

Summary

Karrot Games and Pocketpair Publishing are releasing Clicky Islands, a game blending incremental mechanics with city-building. Developed using the Godot engine on Linux, the title features native Linux support and includes roguelike elements and a meta-progression tree. A demo is currently available ahead of its November launch.

Gameplay and Linux development

  • Built using the Godot engine
  • Features Native Linux support
  • Combines resource gathering, automation, and production chains
  • Includes roguelike mechanics and permanent upgrades via a meta tree and artifacts

Why it matters

The game's development on Linux using Godot highlights the viability of the engine for creating high-quality native Linux titles.

Original reference: www.gamingonlinux.com →