Open Gaming & Graphics

DXVK 3.1.1 releases with Adobe software fixes and game stability improvements

Key Takeaway

DXVK 3.1.1 introduces DXGI swap chain methods that improve compatibility with Adobe software and fixes several game-specific regressions.

Summary

The DXVK 3.1.1 update provides critical bug fixes for various Windows games running via Vulkan translation. Key changes include the implementation of DXGI_SCALING_NONE and SetBackgroundColor for better Adobe software support, alongside fixes for shader compiler crashes and specific game regressions in titles like Skyrim SE and Call of Duty: Ghosts.

Technical improvements in DXVK 3.1.1

  • Implemented DXGI_SCALING_NONE and SetBackgroundColor methods for DXGI swap chains.
  • Fixed a shader compiler crash related to specific ENB shaders.
  • Addressed CPU performance issues in Skyrim SE when frame rates are unlocked.
  • Resolved deadlocks in SpellForce 2 Anniversary Edition.
  • Fixed vertex explosions in Call of Duty: Ghosts and graphical flickering in Rayman 3.

Why it matters

The addition of specific DXGI methods expands the utility of DXVK beyond gaming to include better compatibility for professional creative software like Adobe products.

Original reference: github.com →