GE-Proton11-7 released with major Wine-Wayland rendering improvements
This release significantly expands Wine-Wayland child-process rendering and fixes various black screen and windowing issues in specific games.
Summary
GloriousEggroll has released GE-Proton11-7, featuring a massive update to Wine-Wayland child-process rendering. The update includes 85 patches to improve how child windows, popups, and overlays are composed. It also addresses critical rendering failures in titles like Forza Horizon 5 and Marvel Rivals, and provides extensive fixes for windowed and fullscreen transitions in games like Black Desert Online and Final Fantasy XIV.
Technical improvements in GE-Proton11-7
- Wine-Wayland Integration: Expanded support for cross-process DMA-BUF, Vulkan, EGL/OpenGL, and child-window composition.
- Rendering Fixes: Resolved Hyprland black screen issues by correcting opaque-content geometry classification and improving opaque carrier surfaces for direct scanout.
- Game-Specific Fixes:
- Forza Horizon 5: Restored cross-process rendering for WebView2 login UI.
- Marvel Rivals: DXVK now retains swapchains during transient timeouts to prevent flicker.
- Black Desert Online: Fixed transitions between fullscreen, borderless, and windowed modes.
- Controller Support: Added new Sony-to-XInput defaults for several Capcom collections and improved VitaPad mapping.
Why it matters
These improvements enhance the stability of the Wayland gaming experience, particularly for users on compositors like Hyprland and those playing games with complex multi-window login UIs.
Original reference: github.com →