Open Gaming & Graphics

JetBrains renews Platinum Godot sponsorship through 2027, expands Rider IDE support

Key Takeaway

JetBrains has extended its Platinum sponsorship of the Godot Foundation for 2027 while significantly expanding Rider IDE capabilities for Godot development across GDScript, C#, and C++ GDExtensions.

Summary

JetBrains has renewed its Platinum sponsorship of the Godot Foundation for 2027, continuing a relationship that began in August 2025. The company has simultaneously expanded Godot support in its Rider IDE, which now provides unified tooling for GDScript, C#, and C++ GDExtensions in a single environment. Rider remains free for non-commercial use, covering hobby projects, learning, open-source contributions, and content creation.

The IDE now offers code completion, refactoring, debugging, and scene navigation features for Godot developers. Upcoming Rider 2026.3 will add node navigation from script references, signal connection analysis, and remote scene inspection during C# debugging. JetBrains also contributes upstream to Godot itself, including a Debug Adapter Protocol enhancement merged in October 2025 that benefits external tooling beyond Rider.

Rider's evolving Godot tooling stack

  • GDScript support: Rider provides code completion, Find Usages, Rename refactoring, inspections, and formatting; developers can drag nodes from Scene Preview into scripts to insert paths or generate @onready and @export variables.
  • Cross-language debugging: Rider can debug GDScript and C# simultaneously in mixed projects, including specific scenes and tool scripts, with C# tests running through the Chickensoft GoDotTest runner.
  • Native extension development: C++ GDExtensions build with CMake integration, and godot-cpp.natvis enables inspection of Godot native types in the debugger on Linux and macOS.
  • Editor integration: The official JetBrains Rider Integration addon in the Godot Asset Store connects Rider to the Godot editor as an external editor, with project templates for games, assets, and editor plugins.
  • Upcoming Rider 2026.3 features: Navigation from $Node and %UniqueNode references to scene nodes, Find Usages for Callable-based signal connections, and Remote Scene tree with node inspector during C# debugging, currently available in the Early Access Program.

Why it matters

JetBrains' sustained investment strengthens the professional tooling layer around Godot, reducing friction for developers who work across multiple languages in the same project. The free non-commercial licensing lowers barriers for indie developers and open-source contributors, while upstream DAP contributions benefit the broader external editor ecosystem beyond Rider alone.

Original reference: godotengine.org →