shadPS4 v0.19.0 improves game playability with GPU and shader updates
Key Takeaway
The shadPS4 emulator release v0.19.0 introduces significant GPU and shader recompiler improvements to increase the number of playable games.
Summary
The shadPS4 project has released version 0.19.0, codenamed 'The Shadoween special'. This update focuses heavily on GPU fixes and shader recompiler enhancements to improve game stability and performance. Additionally, the release adds support for H265/HEVC video decoding, DLC loading via ZAR, and online trophy support.
Technical improvements in shadPS4 v0.19.0
- Shader Recompiler: Significant updates to the SSA rewrite pass, support for virtual registers, and improved handling of BaryCoord attributes on non-AMD hardware.
- Video Core: Implementation of sRGB decoding for A2R10G10B10Srgb buffers and improved texture cache management.
- Kernel & Libraries: Added support for H265/HEVC via vdec2, implemented sceKernelReleaseFlexibleMemory, and added basic HLE Keyboard support.
- GPU/Memory: Refactored buffer manager using sparse arenas and improved memory tracker with batched uploads.
Why it matters
These updates represent a push toward higher compatibility and better graphical fidelity for PlayStation 4 emulation on open platforms.
Original reference: github.com →