Open Gaming & Graphics

Godot 4.8 enters beta 1 with feature freeze

Key Takeaway

Godot 4.8 has reached the beta 1 stage, marking a feature freeze where development shifts to bug fixes and regressions.

Summary

The Godot engine has released the first beta snapshot for version 4.8. This milestone signifies a feature freeze, meaning no new features will be added until the final release. The development team is now focusing on regression fixes, bug hunting, and stability improvements across 3D, core, and editor components.

Key changes in Godot 4.8

  • 3D: Introduction of native Trail3D for visual effects and a new viewport override functionality in the editor.
  • Core: Implementation of fuzzy searching for queries and a 1.6x acceleration in Object property access by moving property maps to GDType.
  • Core: Optimization of GDType to save approximately 12MB of runtime RAM.
  • Editor: Migration of the main screen to the EditorDock system, allowing main screens to be closed or floated.
  • Rendering: Added support for ASTC 6x6 and high-quality compression profiles.
  • GDScript: New restriction forbidding scripts from inheriting their own inner classes.

Why it matters

The feature freeze signals the approaching stability of the 4.8 release, allowing developers to test the beta and prepare their projects for the upcoming stable version.

Original reference: godotengine.org →